![]() Outside of that though? Because we didn't roll a number of 16 or above, most of these stats are utterly useless and have precisely zero impact on what we can do. Except that the page reference for the strength charts are not given, and the speed chart goes from speed 5 to speed 11, then 22, 27, 33, 44, 50. What do these numbers mean? Well, there's a speed chart provided so we can calculate how fast we can go, and we're told to reference the strength chart to see how much we can lift (consulting the Extraordinary Strength, Superhuman Strength or Supernatural Strength tables instead if we happen to acquire one of those super abilities). We wind up with this, real stats followed by sane person names in brackets. ![]() Just page after page of rules for making your superdude.įirst off, we roll up our stats, 3d6 down the line. There are no lists of example enemies, no iconic superheroes whose stats have been provided for us, nothing. well, let's be generous and call them quirks? Let's make a character, because that's all the game lets us do! Yes, apart from some advice on how to run a game and the actual rules, all this book is is making supers. I have Rifts, and may cover it at a later date, but for now let's focus on this. It's just as uniquely off as Rifts is, but in many ways is even more amusing. ![]() ![]() Everyone here has heard of Palladium and RIFTS, right? Well, it's not the only game they've made. Ok, I'm going to throw my hat into the party. Introduction/Character Creation posted by Captain Hats Original SA post ![]()
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